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vivyir

7
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A member registered Sep 07, 2020

Recent community posts

There is a way to delete the chips you already made but editing them would be painful because you have to work with text files and not an actual editor, anyways


- Close the game

- Go to %userprofile%\AppData\LocalLow\Sebastian Lague\

- Open the folder with the game's name

- Go to SaveData

- Open the folder with your project's name

- If you created that chip it should exist as a text file :

Example : ALU.txt

- You can open that and look but if you want to delete just delete that text file and open your save again

No need for debugging as i found a manual page for the function

Application.persistentDataPath : https://docs.unity3d.com/2020.2/Documentation/ScriptReference/Application-persis...

At the Windows editor and standalone player part it gives us a path which we can paste in explorer to the point of 

- %userprofile%\AppData\LocalLow

Then we need a company name and product name

company name is sebastian league because thats the developer

and then product name should be the name of the program

Then if you read the code again it will show that the program makes a directory for saving named 'SaveData' and some useless logs

In the savedata folder there is your project names, if you want to share them only copy this folder because this will contain wirelayouts and etc etc


Found it kinda slow because i have never worked with c# rip

I have gone and read some of the source code and wanted to make a list of keybinds and stuff as a reminder for myself so i decided to also post it here


- Deleting chips and wires :

for chips select it and press either the backspace key or the delete key

for wires only put your mouse over it and press again the backspace key or delete key

- Reading pin names

hover your cursor over the black part of each pin and press left alt

note that this works for both chips and the main pins

i changed my hotkey to be able to take this lmao

- Cancel placement of wires and newly placed chips

when you click to place a new chip it will follow your mouse cursor

same with wires, to cancel that press Escape or Backspace or Delete


Those were the useful keybinds i found in Scripts/Interaction

Going to read the SaveSystem.cs and possibly try to debug with dnSpy to find out where it saves the files, expect updates in the replies

Took these just 5 minutes before it crashed cuz too many dead zombies, in the next update he should probably add a despawning system




optimization is dead and we have killed it lmfao, gpu maxes 100% and crashed within 5 minutes which seems to be a high time before it crashes

I love this and i've been playing it for an hour or so and what i've gathered for you all new folks downloading this is :

Exploits :

1 - you can connect 2 tree tops or any structure above the ground (trees work best) and as long as one  has support the other one can float and you can make illusions that this works like real MC physics


2 - lead zombies far (atleast 500 blocks) from your spawn and let them kill you, then when you respawn they dont spawn anymore and you have peace of mind to do good stuff


3 - you can place blocks on yourself and that means you can go under  ground and spam blocks to fall out


4 - if you want to let the mini-blocks that you throw that become blocks later stay as a mini-block, do these step by step : 1 - make a plate above ground (Vertical) :


2 - break the lowest single block and let the plate fall flat

3 - stand on top of the plate and throw your blocks, they will hit a physics based object and will not become blocks (this may get fixed later, but enjoy it while it lasts)

4 - profit!

Tips :


1 - so i only have one, and that is to dig down and block yourself in till you get a gun and go destroy everyone

amazing work as always, one question tho n i know this may be out of the blue but, what is the terms on uploading or making footage on this game? is it forbidden or cc-by-sa only or sumn